AMC: The Walking Dead

Multi-scene animated narrative for AMC's The Walking Dead series premiere. Atmospheric haze sprites, staggered character reveals, and a GreenSock master timeline orchestrating 4 scene beats.
Overview
I built this for AMC's The Walking Dead series premiere. The brief called for something that felt cinematic, not like an ad. The solution: a horror-toned narrative sequence with atmospheric haze, character silhouettes emerging from darkness, and a final tune-in card. The entire experience runs on a single GreenSock master timeline with nested sub-timelines per scene.
Part of the entertainment vertical that also included HBO and History Channel campaigns.
How It Works
Atmosphere
Page Grabber expands. Dark background with atmospheric haze sprites looping. Series logo fades in.
Reveal
Character silhouettes emerge through the haze with staggered GreenSock entrances. Each character uses independent opacity and position tweens.
Tagline
Season tagline and key art transition in. Atmospheric sprites continue running behind all foreground elements.
Tune-In
Premiere date, network logo, and CTA fade up. Click-through tracks via the ad platform SDK.
Engineering
Timeline Orchestration
GreenSock with nested sub-timelines per scene. Callbacks between scenes manage DOM state transitions: showing/hiding elements that belong to different narrative beats.
Atmospheric Sprites
Haze and fog effects built as sprite-sheet animations. CSS background-position steps through pre-rendered frames, layered behind characters using CSS z-index stacking.
Character Entrances
Each character has a unique entrance vector: direction, scale, and opacity: timed via GreenSock staggerFrom to create compositional depth.
Platform Lifecycle
SparkFlow SDK manages impression fire, viewability measurement, click attribution, and auto-close timeout to protect publisher content.
Engineering Decisions
The Walking Dead brand is built on tension and dread. A fast-paced showcase would feel tonally wrong. Slow reveals and atmospheric buildup match the show's identity.
CSS blur filters look synthetic. Pre-rendered fog frames from the show's VFX team give authentic atmospheric depth that matches the on-screen aesthetic.
A 4-scene narrative needs precise sequencing. GreenSock's nested timeline support lets each scene be authored independently and composed into a master sequence.
Horror relies on immersion. A 300x250 banner can't create dread. Full-page format commands 100% of the user's visual field: matching the show's cinematic scale.
Project stack
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